Best. Blokus. Variants. Ever.

 

Scott Shelton

Blokus Variants Home

 

These are variants to the triangle-shaped Blokus Trigon game with 4 players.  Overall, our group prefers Trigon to the original Blokus game since the triangle shapes afford multiple paths into areas of the board.

 

Blokus Trigon Variants

·       Tunneling

Difficulty: 

 

While not quite as complex as the Wraparound variant for the standard Blokus game, tunneling in Trigon can be a little challenging.  There are 2 sets of tunnels, based on the words around the perimeter of the board:  Blokus” and “Trigon”.

 

 

·       Snakes On A Plane

Difficulty: 

 

Named after the movie, each player’s starting piece must be their large “S” piece and it must touch one and only one of the 6 triangles in the center circle of the board.  You can orient your “snake” in any direction, as long as you’re touching exactly one of the 6 triangles in the center of the board.  Other than that, play resumes normally.  This is very analogous to the Inside Out variant in that all of the starting pieces are touching each other and fanning out from the middle.

 

Tips: 

After much research and experimenting, we found one (and only one) combination of starting positions where the first 3 players can effectively shut out the 4th player in 2 moves, regardless of how the 4th player plays.  See if you can find it!  It’s very difficult to do and requires collaboration from all 3 players.

 

 

·       Boomerangs In The Outback

Difficulty: 

 

The direct opposite of Snakes On A Plane, this variant requires everyone to play their “boomerangs” as their starting piece touching any one of the 6 outside corners of the board.  This is a very easy variant and great for beginners who want a lot of room to expand their territory.

 

Tips: 

Aiming for the middle of the board can sometimes be overrated.  Explore the outer rim of the Outback, see some koalas, and jump with kangaroos.  “Mmm…Outback…”

 

 

·       Bombs Away

Difficulty: 

 

A piece is designated as the “bomb” piece.  It can be a large piece like the hourglass or ray gun, or a small piece like the one or two.  Whenever anyone plays their “bomb” piece, any different colored pieces touching any of its flat sides or diagonal corners on that move get blown away and taken off the board.  The bombed pieces are put away in the game box and count against the final score of each color at the end.  The bomb itself remains on the board, although now inactive.  Other pieces can touch it in later moves without adverse effects.

 

If someone else’s bomb later is played so that it touches an inactive bomb piece, the inactive bomb piece is then taken off the board in that move.

 

You can play this with or without teams.  If you’re playing teams, it’s possible that the way you position your bomb piece may take off some of your teammate’s pieces as well, which counts against you both in the end.

 

Tips: 

Save your bomb piece for when you need to blast a hole through a barrier in order to pass through it.  Don’t wait too long, though, because opponents can try to make it so that your bomb piece won’t fit and then you could end up stuck with it at the end where it counts against you.

 

 

·       Circle The Wagons

Difficulty: 

 

Imagine creating a lasso with your pieces and taking off all of the different colored pieces contained within it.  That’s how you play “Circle The Wagons.”

 

If you create a circle with your color (say, Green), then any non-Green piece inside your circle gets taken off the board and placed back in the box.  A circle is defined as anything that can hold a “wagon wheel” (the round 6 piece) inside it.  Your lasso doesn’t actually have to have a “wagon wheel” piece in it.  It just has to be large enough where it could potentially hold that piece.

 

If you are able to connect your circle, then anything inside it that’s not your color gets taken off on that move.  Removed pieces count against the scores of their respective owners at the end of the game.

 

You are allowed to make smaller circles out of your bigger circles to get more bang for your buck.  This strategy led to vicious races popularized by Scott and David to cast the biggest net before the shootout begins.

 

Hypothetically speaking, let’s say Blue cast a wide net over half the board and took out a bunch of opposing pieces in one move when he completed his big circle.  Then opponents play more of their pieces into the blue circle since they don’t have anywhere else on the board to go.  Blue could play a piece that bisects his giant circle into 2 large circles (both of which are large enough to hold a “wagon wheel”).  Opposing pieces get taken off the board again.  Blue can continue to make the area of his large circles smaller and smaller until they no longer are large enough to hold a “wagon wheel.”

 

Tips: 

Disrupt opponents’ attempts at making large circles by making small circles of your own which remove key pieces off the board.  If you can cast a wide net, hold off on connecting the loop until you have a lot of fish in the net.  You can also eat up valuable real estate on the board, forcing players to enter your trap because they have no other legal moves.  Mu hu ha ha ha!!!

 

History: 

This variant originated because Hal would always claim he was “making a circle” when trying to route his way around the board.  In fact, the phrase became so overused that we made a new house rule—all players would unite and go after anyone who claimed to be making a circle.  Naturally, we have ADD and some people would inevitably lose focus, much to the chagrin of those who stayed focused on the target.  Making a circle became so popular that we decided to create a variant and reward those who made the biggest circles.

 

 

 

·       Replacement Therapy

Difficulty: 

 

Replacement Therapy

 

 

·       Hydra Replacement Therapy

Difficulty: 

 

Hydra Replacement Therapy

 

 

·       Emerald City (3 players)

Difficulty: 

 

To play with only 3 players, take the fourth color (Green) and place all of those pieces somewhere on the board.  Green should start around the center and all of the green pieces must touch.  After all of the green pieces are on the board, the 3 players take turns normally using their own colors.